I like it! Tricky trace work there. I just recently found out that using
just method 2 and eval with a very low accuracy (about .001) gives the best
results. I hope to work on my tutorial soon :)
Chris Huff wrote:
> Here is my first attempt at a cactus in MegaPOV(inspired by some
> discussions in the thread "A clock"), it uses trace() and an isosurface.
> The texturing still needs a lot of work...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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